AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Bleak faith forsaken reviews12/4/2023 ![]() I’ve just run past enemies to get to another part of the game because the range of damage enemies do is all over the place. Except for the potential for a new weapon/armor or crafting drops, there’s no real reason to fight any enemies. ![]() From what I’ve played, your character only really levels up when defeating a boss as this unlocks extra upgrade slots for your weapons and armor, but the lack of a leveling system or basis of where you should be based on your equipment can make it very hard to gauge difficulty without slamming head first into somewhere you’re clearly not supposed to be. For having movement as slippery as it is, precarious platforming sections mark themselves as a brick wall to progression and will only garner a sigh of relief when finished and not a moment of confidence. Lastly, some of the design choices made in the game range from confusing to infuriating. This feels like a process to avoid spamming attacks, but this is already combated by the inclusion of stamina in the first place, so adding a mini-game to your attacking feels tacked on and having no indicators makes learning your groove a tough one. All is done on feel, which changes between each weapon provided. There is no visual indicator on when the correct time to attack and is. Attacks take stamina but timing your next attack at the end of another provides a quicker action and spends less stamina, while mistiming will slow the attack and cost more. While the damage stats are pretty self-explanatory, the armor stats get to pretty high numbers without feeling like anything helps with certain enemies.Ĭombat is done with a rhythmic style. What feels like a hand-me-down Destiny menu throws a lot of information about armor and attack stats with different styles of damage and upgrade possibilities. When you pull up the menu for the first time, it’s a lot. Figuring this out on a narrow pathway above certain death is a helluva way to impose this. Off the rip, it feels like there’s no sense of weight with your character and the world around you. Then you take a step or two, and you turn, and Holy Shit your feet are made of ice. From here you are to take the small, not-quite finished tutorials and a good combing of the key bindings to understand how to play. The snappy intro scenes end with the sickly looking protagonist(?) on top of a fog-laded roof-bridge-thing and the proverbial door shut behind them. You’re given a very cryptic intro scene that probably says a lot but translates to nothing to someone just dipping their toes into the game for the first time. Ripping about half the pages out of Dark Souls‘ playbook, Bleak Faith speaks little and lets the player fill in the planet-sized holes in its plot. But something has me coming back to it, slugging through areas to try and reach the end of this 3-man made journey. From the shaky controls, horrendous first impressions, subpar combat, and confusing genre-bending sections, Bleak Faith does not do much to keep people moving forward through its desolate post-apoc world. My friends have told me to just quit, and to be fair they’ve got a pretty convincing argument. I will preface this article by stating that I have not yet finished Bleak Faith: Forsaken.
0 Comments
Read More
Leave a Reply. |